The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded (Fantasy Grounds) - Dungeon Masters Guild | Dungeon Masters Guild (2024)

The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded (Fantasy Grounds) - Dungeon Masters Guild | Dungeon Masters Guild (1)The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded (Fantasy Grounds) - Dungeon Masters Guild | Dungeon Masters Guild (2)

This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.

5e Solo Gamebooks presentsThe Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.

This book was written as a companion to the first Solo Adventurer’s Toolbox. Itbuilds on the first, providing a wealth of extra tables, generators, whole new random non-combat encounter tables, new systems for playing solo, and many other resources.

Part One available here.

This book is 5e specific but can be used as an agnostic tool also. There is much of use here to the solo player, and to the creative DM as well.

The idea is that this book will give you the tools to add more richness to your game. If you are already solo gaming, it also provides you with a few alternate systems to try. There are other resources that contain similar tools to those contained herein. However, there are only a handful of resources that contain the breadth of solo-specific resources presented here.

Also included is an alphabetical Tables Index pdf containing page numbers for all the different tables in volumes 1 & 2.

PRAISE FROM PLAYTESTERS

The 6d12 method helps streamline gameplay. The urban, dungeon, and castle generators are top-notch! A great addition to TSAT1! If you play solo, this Is the guide to have!

Warren Stull

An excellent product for solo gamers and GMs alike! This book has so many ways to help boost your own creativity to enhance your RPG experience.

Scott Sirota

As a noob solo player, I can’t think of any resource that was more helpful than The Solo Adventurer’s Toolbox. And as my game, my character, and I became more experienced and tougher, here comes The Solo Adventurer’s Toolbox Part 2. The Oracle is improved; the Keyword table is improved; and besides including A LOT of cool new generators; my personal favorites are the Skill Challenges, the Monster Action, and the Random Quest Name tables, those are just incredibly useful and fun to use. This has been and will continue to be my first recommendation for new solo adventurers.

Jorge Olayo

The battle map encounters for miniatures were worth the price alone. Great job,Paul Bimler!

Frank Shic

The Toolbox Part 2 will give you the chance to experience a new avenue in solo play. The tools, skills, and advice enable you truly play in a game that is truly all your own!

Timothy Arthur

This takes what was already the definitive work on solo adventuring for 5e, and makes it an even richer, more fulfilling experience. From random magic items and relics to settlement creation, wilderness crawls, and even a whole new method of rolling up adventures on the fly, this is a veritable treasure hoard for solo players.

Alex Slotkin

Here is an outline of the chapters presented in this book.

PART ONE: SYSTEMS & CONCEPTS

Chapter 1-1: Principles of Solo Adventuringlays down some helpful guidelines about how to get the most out of your solo game.

Chapter 1-2: Methods of Solo Adventuringdetails a range of different ways a player can get into solo D&D.

Chapter 1-3: How Do I…? Frequently Asked Questionsaddresses common questions that solo players often have.

Chapter 1-4: The 6d12 Methodis a method introduced in this book for quickly generating adventure elements on the fly.

Chapter 1-5: Battlemap Crawl Systemis a method introduced in this book for a solo boardgame-style battle map crawl system using miniatures.

Chapter 1-5a: Simplified Battlemap Crawl Systemis a stripped-down version of the system presented in 1-5.

Chapter 1-6: Realm Crawl Systemis similar to the battle map crawl system but covers large-scale overland/wilderness travel and hex crawling.

Chapter 1-7:House Rule Options / Character Buffscontains some suggestions for house rules for solo adventures.

Chapter 1-8:Improved Oracle / Alternate Oraclepresents an improved oracle system, as well as a slightly more intense Alternate Oracle if you want to up the ante in your adventures.

PART TWO: GENERATORS

Chapter 2-1: Urban Generatoris a highly detailed urban settlement generator, presenting a way to generate settlements either broadly or using a street-by-street method similar to a dungeon crawl.

Chapter 2-2: Natural Cavern Generatoris a method for generating natural cavern systems as characters move through them (as opposed to constructed dungeons).

Chapter 2-3: Castle Generatoris a method for generating castles and strongholds as you move through them.

PART THREE: ENCOUNTERS

Chapter 3-1 to 3-3:Whole new d100 tables of non-combat Wilderness, Urban, and Dungeon Encounters for the solo player.

Chapter 3-4: 100 Skill Challengesis a d100 table of skill challenges for the solo player, triggered using any one of the systems presented in Part One.

PART FOUR: EVEN MORE TABLES

Chapter 4-1: Boon Tableis a table of boons triggered using any one of the systems presented in Part One.

Chapter 4-2: Bane Tableis a table of banes triggered using any one of the systems presented in Part One.

Chapter 4-3: Item Tableis a large table of random items for dungeon dressing or any time a random item needs to be generated.

Chapter 4-4: Keywords Tableis a brand new keywords table for answering detailed questions.

Chapter 4-5: Fate Rolls / Life Eventsprovides some possible interesting life events for your characters.

Chapter 4-6: Magic Item Tablespresents almost all the magic items from the sourcebooks organized by rarity into rollable tables.

Chapter 4-7: Random Quest Name Tableprovides a d100 table (roll four times) that generates endless random quest names for interpretation. There is also a d1000 list of already rolled quest names.

Chapter 4-8: Magic Item / Relic NameTable is similar to 4-7 but is for generating relic names.

PART FIVE: THE BAD GUYS

Chapter 5-1: Running Combat & Monster Tacticsis a chapter that presents a Random Monster AI and other tools for you to run your solo combat encounters.

Chapter 5-2: Villain / BBEG Generatoris a series of tables for you to use in the creation of well-rounded villains for your solo adventures.

Chapter 5-3: Lair Generatoris a series of tables that will provide interesting lairs for said villains.

Chapter 5-4: Solo Monster Encounter Tables (Levels 16-20)completes the combat encounter tables given in The Solo Adventurer’s Toolbox covering levels 16-20, and 11-20 for parties of 2 PCs.

And finally,

Appendix: Solo Playthroughspresents 5 separate playthroughs from solo players using various tools.

All in all, there is a wealth of resources here that can be used for a variety of purposes.

So what are you waiting for? Dive in and start exploring endless worlds today!

The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded (Fantasy Grounds) - Dungeon Masters Guild | Dungeon Masters Guild (2024)
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